And I'll throw in some new things to be thorough! Since we're moving to a new page, I'm gonna transplant a few items of feedback/wishlists which still apply for me (some recent and some from the past) to this new page. you should type "resetcvar capturevideo_codec" in console to restore it to automatic codec selection ("auto").īugtester names are case-sensitive, just like function names! Mark V has automatic detection of transparent water in maps so releases like Travail - with no transparent water - render nicely regardless of r_wateralpha. vis files make it so no vispatching is required to have proper transparent water in Mark V (DarkPlaces/FTE supports them too, AFAIK). zip has a bad fmod.dll in it (2001 date), I've been told.ģ) Color lights and transparent water (.lit/.vis) files for Quake and Mission Pack maps assembled by NightFright. The Mark V page site now has extra downloads on it.ġ) DivX/Xvid Codec Pack link for video capture (the capturedemo command) for compressed AVI video.Ģ) Frogbots - truly awesome bots and has support for 120+ maps due to incorporating code Trinca wrote.ģ) Correct Nehahra fmod.dll for xm music (2004 date). (dwere)Ĥ) "capturedemo" to AVI video should be fixed. Both of these limits are about 2x the old ones.)Ģ) Fixed loadgame issue when demo playing (zbikey)ģ) +zoom_key always available now. (The vertex limit is the highest number possible for WinQuake asm according to a comment in that engine. (New update shows build 1000 when "version" is typed in the console).ġ) Increased max model vertexes/triangles to match Ben Jardrup's Enhanced GLQuake/WinQuake limits of 39 to support more replacement model content.
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